The video game industry (sometimes referred to as the interactive entertainment industry) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
The technology industry provides the basis for chip production, information and communication systems, and computer systems. These companies serve as the developers and manufacturers of the products which drive the increasing efficiency and production of cell phones, computers, televisions, as well as other communication and information systems.
Entertainment industry (informally known as show business or show biz) is often the term show biz in particular connotes the commercially popular performing arts, especially musical theatre, vaudeville, comedy, film, and music, cinema, television, radio, theater and music.
Corporate services are activities that combine or consolidate certain enterprise-wide needed support services, provided based on specialized knowledge, best practices, and technology to serve internal (and sometimes external) customers and business partners.
A bank is a financial institution and a financial intermediary that accepts deposits and channels those deposits into lending activities, either directly by loaning or indirectly through capital markets. A bank is the connection between customers that have capital deficits and customers with capital surpluses.
Internet security involves the protection of a computer's internet account and files from intrusion by an outside user. Internet users today are very familiar with companies that provide them with internet security products to guard against computer viruses, spyware and to provide secure firewalls.
The education industry comprises establishments that provide instruction and training in a wide variety of subjects. This instruction and training is provided by specialized establishments, such as schools, colleges, universities, and training centers. These establishments may be privately owned and operated for profit or not for profit, or they may be publicly owned and operated.
The manufacture of cosmetics is currently dominated by a small number of multinational corporations that originated in the early 20th century. The worlds largest cosmetic companies are The L'Oréal Group, The Procter & Gamble Company, Unilever, Shiseido Company, Limited and Estée Lauder Companies, Inc.
The consumer packaged goods industry is one of the largest in North America, valued at approximately US$2 trillion. Although growth has slowed in this industry, companies that provide CPGs still benefit from large margins and strong balance sheets. Some basic examples of CPGs are food and beverages, clothing, tobacco and household products.
The dynamic mobile industry spans thousands of companies large and small -- from handset makers such as Nokia, Samsung, and Apple, to service providers like AT&T, Vodafone, and China Mobile, to makers of chips, software, and other enabling technologies, such as Qualcomm, Texas Instruments, Symbian, and Google.
The housing industry is the development, construction, and sale of homes. Its interests are represented in the United States by the National Association of Home Builders (HAHB). It also refers to the housing market which means the supply and demand for houses, usually in a particular country or region.
The automotive industry is a term that covers a wide range of companies and organisations involved in the design, development, manufacture, marketing, and selling of motor vehicles, towed vehicles, motorcycles and mopeds. It is one of the world's most important economic sectors by revenue.
The food industry is a complex, global collective of diverse businesses that supply much of the food energy consumed by the world population. Only subsistence farmers, those who survive on what they grow, can be considered outside of the scope of the modern food industry.
The beverage industry refers to the industry that produces drinks. Beverage production can vary greatly depending on which beverage is being made. Innovations in the beverage industry, catalysed by requests for non-alcoholic beverages, include: beverage plants, beverage processing, and beverage packing.
The companies involved in the toys & games industry fall into three general categories: traditional toys, video games, and casino games and accessories. In 2007, there were 6,296 manufacturers of traditional toys (which consist of action figures, dolls, playsets, stuffed animals, models, and other related products) in the United States.